Condition Assassain
Was using this really early on in factions. Not sure how well it stacks up now that people have gotten their unlocking done, but here it is:
Disrupting Stab
Mantis Touch
Twisting Fangs
Virulence
Shadow Refuge
Viper's Defense
Shadow of Haste
Res Sig (or Heart of Shadow, since Asns using a res sig scream "Kill Me!")
Disrupting Stab for the lead interrupt--really anything can go here, you
just want to get to mantis touch
Mantis Touch for a guaranteed cripple once the lead hits.
Twisting Fangs for bleeding/deep wound.
Virulence for Poison, Weakness, and Disease.
Everything else is about defense--Viper's Defense is nice because the shadow step will give you a quick amount of distance to separate you and an enemy--from there you can use shadow of haste to maintain range.
OR
You can shadow of haste to run away/charge an enemy, do whatever you intend to do, and then cancel with Viper's Defense to force your return to the original spot.
So...basically you find a target, stack 6 conditions on it, and then depending on circumstances keep hitting it or run away all the while watching the degen take its course (spreading disease all the while).
Thoughts?
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